Career Profile
Combat / Systems / Technical Design
Bio
Skylar Kelley, also known as Sky, is a passionate Game Designer and Developer in his mid-20s with a broad range of interests from psychology and engineering to art, history, and beyond. As a Combat Designer, Sky's mission is to deliver memorable, impactful, and industry-leading moment-to-moment experiences that resonate with players.
Sky thrives at the intersection of technical design, feel-driven gameplay systems, and cross-discipline collaboration, working alongside top-tier engineers, designers, and artists to build unforgettable combat.
Skylar's design philosophy is rooted in rapid prototyping in engine, using his programming experience to find and follow fun fast. He believes in testing early, iterating with player feedback, and staying relentlessly focused on player experience to achieve tight, responsive, and satisfying gameplay.
Education
University of Southern California: Los Angeles, CA
Princeton Review's #1 rated game design program
BA: Interactive Media & Games Design - School of Cinematic Arts
Overall GPA: 3.52
Applied Work GPA: 3.93
- Design implementation, theory, documentation, and communication
- Pitching, critique, iteration, and collaboration
- Theme park design, cinematography, and film theory
Minor: Video Game Programming
- C++, C#, Java, algorithm design, vector math, physics, and data management
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